Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Music and sound effects


Buildbox has made the implementation of music and sound effects super easy. It's a lot like replacing graphics on assets. You just drag your audio file (an MP3) onto the speaker icon in the properties field of whatever you'd like to assign it to. Let's get to it.

Adding a musical soundtrack to your game

There are lots of ways and philosophies for doing this. Each UI can have its own background music. It's important to know that with Buildbox, the music will keep playing until it is overridden by another piece of music. What does this mean? It means that if you set a piece of music to play, it will continue playing across all UIs unless another UI that pops up has its own music. For instance, menu music will continue to restart on each menu you go to (if each menu has music assigned). Also, if you assign music to a world...it will restart every time the player restarts the level.

This can get tiresome, and just downright annoying to a player. So what I do is create one...