Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


We've learned some strategies for different monetization models, and discovered how to implement some of those strategies into our game. We've also learned about ad providers, and how simply we can implement those ads into a game to start earning some cash. Finally, we set up a coin shop where users can buy enough coins to buy our various rovers, as well as how to remove ads. Removing ads is a great strategy, because this gives a player an option to pay for the game, and see instant results from their expenditure (rather than having a free game with ads, and a paid game with no ads).

Get ready, because the next chapter will be packed with information. We'll be exporting our game for various distribution channels, compiling it into useable programs to be played on various platforms, and finalizing our coin shop!