Remember, we want our game to be as resource-light as possible. Not only does this ensure that it'll run on most devices, but it makes our game run as fast as possible (in the hope to avoid any hiccups due to older devices). In the quest to make our game, it's virtually assured that we have a lot of duplicated graphics, some graphics that are no longer even used, and the same goes for our audio. Let's get started by opening up our game in Buildbox.
Let's also save a new copy of the game once it's opened. I'm always weary of automatic optimization processes (as it's entirely possible to have the software accidentally remove required graphics or audio). So, by saving a backup of the game, we know that we can always go back without painstakingly restoring assets.
Under the Tools menu (at the top of the interface), systematically go down and run every remove process offered:
- Remove Unused Level Objects
- Remove Unused Image Objects
- Remove Unused Sound Objects
- Remove Unused Scenes...