Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Signing up for distribution


Before we finalize the settings in our game (the build ID, leaderboard IDs, and store IDs) we need to set up our actual distribution channels. Distribution is probably what most of you bought this book to figure out. It's a murky process, and requires a great deal of patience and tenacity to finish. The sooner we start, the better though... right?

Google Play (Android part 1)

Start by going to the Developer Console (https://play.google.com/apps/publish/signup/). Signing up is an easy process. Just agree to the terms, and pay $25 per year to be a Google Play developer. That's really it! Now, let's set up our app. In the top-right corner of the Developer Console is a button called + Add new application. Just type in the name for our application, and submit it. Then, choose to manage the application (not to upload an APK file). We're not going to actually manage the game (yet) though. On the left side of the screen, click Game Services and again, +Add new application...