Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Finalizing project settings and exporting


Before we actually click on that magic export button, we're going to need to make a few entries into our Project Settings screen, and set up our purchases. Go ahead and open the Project Settings interface (using the gear icon in the top-right of Buildbox).

Each distribution channel has different fields on the General screen. But first, let's cover the commonalities. Right away, we're going to have to rename Ramblin' Rover to Ramblin Rover (apostrophes are not allowed in game titles for some channels). Secondly, we're going to need to place our icon (drag it from the Misc folder; it's called Icon1024.png). Finally, every distribution channel requires a Bundle ID.

Bundle IDs have a very specific format. It kind of looks like a reverse URL. Always start with com. Then comes your name or company name (we use Audronis), then the game name. So, it looks like com.audronis.rover in the end.

Tip

We cannot stress this enough... no special characters (&, @...