Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Isometric (2.5D) games with Buildbox


Isometric (ISO) games are ones that are still presented two-dimensionally, but do represent a third dimension (depth). This would be games such as Qubert ( https://itunes.apple.com/us/app/qbert-rebooted/id1010883120?mt=8), ZAXXON (http://www.classic-retro-games.com/games/shooters/zaxxon-70), the original Legend of Zelda, and so on. ISO games are also called 2.5D (two-and-a-half D) because although they resemble a 3D game, they still work and behave like a 2D game. ISO games add a bit of realism, and a whole other dimension of complexity to game play.

The initial setup for an ISO game is simple. When you're setting up your game, just choose either ISO Jump or ISO Jump Slide from the Gameplay Settings area of the Creator screen, as shown in the following screenshot:

The first thing you're going to notice with an ISO game in Buildbox is that right off the bat, everything looks a bit cockeyed. Even the stage is tilted to the left. This has to do with the...