Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Flappy Bird – style games


Believe it or not, Flappy Bird was not actually the first game to use this sort of locomotion. Joust (from the old Atari game systems) was an instant hit with very similar flight methods.

It's very similar to making a platformer-style game (scrolls from right to left), but the object is to make something fly through narrow gaps, and collect bonuses. Much the same as our Color Exchange game, you keep a character in the air by repeatedly pushing the jump button.

The template in Buildbox for such games is pretty much just a matter of replacing objects and adding scenes. It's pre-made pretty well, extremely easy to complete, and makes for a great beginner project for your first solo-run.

Here is a screenshot from Drone Challenge (my first Buildbox game). I created and published it in less than two weeks (in time for a drone convention), and is the entire reason I started using Buildbox for quick-turnaround projects: