Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

360 shooter games


The video game that started an explosion of arcades all across the world... Asteroids is probably the most famous 360 shooter game of all time. Can you top it? Actually, you just might be able to with Buildbox. How is that possible, you may ask. Because Buildbox's preset for 360 shooter games has combined the ability to spin your character and move with the scrolling screen and ever-changing environments of a side-shooter.

There really aren't a lot of tips to give here (as we covered that with the side-shooter game). However, there is a ton of potential for inventive moshing here. Imagine a 360 shooter where you're flying through blood vessels as a nanite (microscopic robot) shooting viruses! You may even be able to get a grant for such a game if you make it scientifically accurate and educational. I think I may have just come up with the idea for my next game. Bacteria Blast? Virus Vindicator? Hmm...

Being inventive doesn't just apply to the game mechanics. It is directly...