Book Image

Buildbox 2.x Game Development

By : Ty Audronis
Book Image

Buildbox 2.x Game Development

By: Ty Audronis

Overview of this book

Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
Table of Contents (17 chapters)
Buildbox 2.x Game Development
Credits
Disclaimer
Foreword
About the Author
About the Reviewer
www.PacktPub.com
Preface

Game template quick reference


We created the following chart to help you decide which game template to start with to create your games:

Game Template

Description

Template Screenshot

360 Shooter

The character can turn in any direction, and the screen may stay static or scroll.

Around the World

Character walks on the surface of a shape (completely around, rather than just on top). For example, a planet that the character walks on to avoid obstacles.

Avoidance

Character moves (generally progressively faster) through an obstacle course while avoiding the sides and all obstacles.

Dogfight

Moves vertically while avoiding obstacles and shooting at enemies.

Downward Bounce

Think of this like dribbling a basketball. Gravity is in effect, but touching the screen shoots the ball down toward the ground to have it bounce off the platform.

Fall Buttons/Fall Switch

These are essentially the same game: guide a character falling down an obstacle course. Fall buttons...