Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Implementing the Twitch ChatPlay system


Twitch ChatPlay is a framework used by Lumberyard to implement Twitch connectivity and functionality. To demonstrate its use, we will first create a new game level. We will perform minor edits on the game level to include some terrain and the addition of 3D objects. Next, we will incorporate Twitch ChatPlay into our level. Finally, we will test our game. The steps to complete each of these three objectives are presented in the next three subsections.

Objective 1 - Creating a new game level

Before we can implement Twitch ChatPlay, we need a game to use. We could use a sample game level, such as one of those we have worked with in previous chapters. Instead, we will create a simple game level as the basis for our testing. Here are the steps:

  1. Launch the Lumberyard Editor.

  2. Click the New level button.

  3. In the New level dialog window, enter a name for your level, such as TwitchTest.

  4. Click the OK button on the New Level dialog window.

  5. The Generate Terrain Texture...