Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we explored the use of Twitch and how to integrate Twitch with the games we create in Lumberyard. We started with a discussion on video game broadcasting and then explored Twitch as a service. We walked through the steps to create a Twitch account and a Broadcast Channel. Using a blank game level, we created 3D objects and used the Flow Graph Editor to instantiate Twitch ChatPlay. Our efforts resulted in a game that could be interacted with live chat on Twitch. We concluded our Twitch coverage with an overview of Twitch JoinIn and the Twitch API.

In the next chapter, we will look at how to wrap up your game and prepare it for distribution. We will explore several types of builds, including game builds, testing builds, debugging builds, and release builds. We will discuss methods of debugging, testing, releasing, and supporting your games.