Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Your first level


Most games are made up of several levels. Using levels in our games gives us the opportunity to nicely organize our game assets. How levels are implemented depends on the individual game. Levels might be progressive in nature with increasing difficulty. Levels might also simply contain different areas of the overall game world. In some games, the player can travel between levels at will, while others require specific in-game achievements before additional levels are unlocked.

Lumberyard uses levels to organize game projects. Using the following steps, we will create a new game level. Once our level is created, we'll modify and configure it for our game:

  1. Launch the Lumberyard Editor. Remember, Lumberyard is a large program and could take longer to load than you are accustomed to with other software packages.

  2. When the Welcome to Lumberyard Editor dialog window appears, select the New level button. On subsequent launches of the editor, you will simply select your level to open...