Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Configuring the game world


Now that our terrain textures are set, we can begin to make our game world look more appealing. We'll accomplish this by adding colored textures to our terrain, adding vegetation throughout the world, sculpting segments of the terrain to create hills and mountains, and adding a water feature.

Lumberyard offers a lot of flexibility in creating game worlds. We can create our own blank heightmap as we did in the previous section, import a heightmap, apply textures, and use virtual brushes to paint our world.

Adding color

In this section, we will look at two ways to add color to our world. First, we will paint colors onto our terrain with virtual brushes. Then, we will add vegetation to add additional realism and color.

Note

You can and should experiment with the functionality described in this section until you feel confident with it. The completed level file will be available to download on the book's website.

Painting our terrain

The steps required to paint textures onto...