In order to create an immersive game experience for our players, we will add some environmental effects to make the world seem more real. In this section, we will add fog, shadows, and sunlight.
There are several things we can do with fog. We can add it to the entire world, certain areas, and just above water. We will use Global Fog using the Time of Day functionality.
Using the pull-down menus, select Terrain | Time of Day. This evokes the Time of Day editor:
Under Time of Day Tasks, click the Toggle Advanced Properties link:
You will now see a host of settings listed under Parameters in the rightmost column. You can experiment with these in a test level. For now, accept all the options and close the Time of Day editor.
Note
You can learn more about fog in the Lumberyard documentation: http://docs.aws.amazon.com/lumberyard/latest/userguide/weather-fog-volumes.html.