Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Testing your environment using Game Mode


So far, we have accomplished a lot and have several features in our game environment. We have examined our world through the Viewport. The real test is to see and experience our world as a player would when playing our game.

In order to test our game, we will need to add a camera. We'll do that in the next section.

Adding a camera

In this section, we will add and configure a camera. Cameras in games are how the player sees the game world. Think of the lens of the camera as the player's eyes. Let's start working on our camera:

  1. Using the pulldown menu, select View | Open View Pane | Database View. This will result in the Database View window being displayed. As you can see in the following screenshot, there are tabs for Entity Library, Prefabs Library, Vegetation, Particles, and GameTokens. There are several icons displayed:

    Note

    The preceding screenshot shows the Entity Library tab. The Database View interface changes with each of the five tabs.

  2. In the...