In this chapter, we discovered the complexities of 3D characters in Lumberyard. Other than the included sample characters (a robot and a chicken), we need to use third-party software such as Autodesk Maya or Autodesk 3DS Max to generate the skeleton and skin files. We explored Geppetto, an important component of Lumberyard. Geppetto is Lumberyard's character tool. We used files provided from the book's website to create our own 3D character. Our character, a farm boy, was created using Geppetto and the Material Editor.
In the next chapter, we will take an in-depth look at character animations. Specifically, we will look at sample animations and learn how to create animations of our own. The next chapter will also give an overview of Mannequin, an important subset of Lumberyard.