Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we discovered the complexities of 3D characters in Lumberyard. Other than the included sample characters (a robot and a chicken), we need to use third-party software such as Autodesk Maya or Autodesk 3DS Max to generate the skeleton and skin files. We explored Geppetto, an important component of Lumberyard. Geppetto is Lumberyard's character tool. We used files provided from the book's website to create our own 3D character. Our character, a farm boy, was created using Geppetto and the Material Editor.

In the next chapter, we will take an in-depth look at character animations. Specifically, we will look at sample animations and learn how to create animations of our own. The next chapter will also give an overview of Mannequin, an important subset of Lumberyard.