Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Getting started


In order to learn how to create a gameplay using Lumberyard, we will start by opening a complete game. Amazon has a few samples that can be downloaded from the Lumberyard downloads page as well as some that are part of the game engine download. The following steps will configure the Lumberyard Editor to use the SamplesProject already installed with Lumberyard:

  1. Launch the Lumberyard Project Configurator. If you do not have the shortcut icon on your desktop, you will be able to find the app in the dev\Bin64 folder of your Lumberyard install.

  2. In the Project Configurator, select the SamplesProject icon.

    In the Project Configurator, click the Set as default button. This will make our newly selected game the default. This ensures we have ready access to the game's assets from within Lumberyard.

  3. The Asset Processor will immediately start processing the game's assets. This can take a few minutes.

    Note

    You do not need to close the Asset Processor window. The processor will run...