Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Exploring the Camera_Sample game


Now that the Camera_Sample game is loaded, switch to Game Mode and experiment with the game. Try to identify gameplay components.

Note

You can switch to Game Mode with the Ctrl + G keyboard combination or by selecting Game | Switch to Game from the pull-down menu system. The Esc key will return you to the Lumberyard Editor.

The first thing you will notice is that a Heads Up Display (HUD) presents you with three game modes.

Basic camera demo

Depressing the 5 key in Game Mode starts a demo in first-person mode with the character travelling around a street block in the game environment. Each time you press the 5 key, the game perspective changes; see the following table for details:

Iteration Number.

Game Perspective

1

First-person point of view

2

Third-person point of view

3

Third-person shoulder point of view

4

Top down

5

Side scroller

6

Parented tracking + dynamic zoom

7

Tracking + dynamic zoom

8

Chase

9

Top down player

...