Book Image

Learning AWS Lumberyard Game Development

By : Dr. Edward Lavieri
Book Image

Learning AWS Lumberyard Game Development

By: Dr. Edward Lavieri

Overview of this book

Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we’ll guide you through the creation of an immersive game world with characters. You’ll add animations and audio to bring the game to life. We’ll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard.
Table of Contents (18 chapters)
Learning AWS Lumberyard Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

The need for cloud-based solutions


In Chapter 7, Creating Multiplayer Gameplay, we created a free AWS account. We will use that account for this chapter.

Tip

If you skipped Chapter 7, Creating Multiplayer Gameplay, please follow the steps in the Amazon Web Services section before proceeding with this chapter.

AWS is a family of cloud-based solutions offered by Amazon, collectively known as AWS. Lumberyard and AWS are inexorably linked, which results in great benefits for the AAA game developer (that's you!). When we develop multiplayer games, we need a cloud-based solution for networking, storage, notifications, leaderboards, and so much more. AWS has a suite of offerings that we can use in our games.

Tip

Remember, cloud computing solutions, including those associated with AWS, are not free. Pricing is usually based on usage and not static plans. This allows you to pay for what you use, and not for what you do not use. It is recommended that you continually review your account so that you do...