Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Meeting the Oculus submission guidelines


In order for your build to be eligible for publication on the Oculus Store, it needs to meet two sets of guidelines: the content policy and the technical requirements. In this section, we'll go over both sets, but keep in mind that these requirements may change and are always kept up-to-date at https://developer3.oculus.com/documentation/publish/latest/concepts/publish-prep-app/.

Meeting the Oculus content policy

In its content policy, Oculus does a good job of summarizing the basic guidelines in one simple sentence: "...what we are likely to accept generally falls within the threshold of an R-rating for a movie."

This means no pornographic content, and nothing especially gory, sexual, or abusive. Additionally, your game can't allow players to gamble with real money. If you want to create a poker game in VR, you're obviously free to do so, but if your game allows players to put real money at stake, then you'll have to host it somewhere other than the...