Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we quickly covered all the final steps to package your game and submit it to Oculus. We began by going over some final build settings within Unity, and then covered a brief summary of the Oculus content policy and minimum technical requirements.

We then looked at the Oculus Dashboard at a glance, getting acquainted with the different windows that you can use to configure your app information before and after submission. By uploading builds to different release channels and then adding users to them, you can test different improvements on several discrete audiences before finally submitting your game from the Submission Info tab.

This is the end of this book, but just the beginning of your journey as a virtual reality developer. You've got all the basic skills you need to create a VR experience for the Oculus Rift; the next step is to come up with an idea, form a team of designers, artists, and programmers, and bring your idea to life so that you can share your imaginative...