Book Image

Mastering Oculus Rift Development

By : Jack Donovan
Book Image

Mastering Oculus Rift Development

By: Jack Donovan

Overview of this book

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.
Table of Contents (17 chapters)
Mastering Oculus Rift Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Building and running your first VR app


Up until now, testing in the Unity Editor has sufficed for getting a taste of the features you're working on. That being said, it's always good to make a proper build and run it outside of Unity to test the game exactly as your users will be experiencing it.

In this section, we'll go over the configuration of different settings in Unity to prepare and build your first VR executable.

Configuring Unity Build Settings for VR

Open the File menu at the top of the Unity Editor and select the Build Settings... option. In the window that appears, set Target Platform to Windows and Architecture to x86_64, as shown in the following screenshot:

Next, click on Quality within the Project Settings section of the Edit menu to move onto the next configuration section, as shown in the following screenshot:

Configuring Unity Quality settings for VR

The quality settings of your project are not crucial for the functionality of your build, but they can go a long way in ensuring...