Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Midway booth games

Just like their real-world equivalents, each of our games will take place in a separate booth. This will isolate the activities and get our player moving around the space. But before we can script the interactions, we need to build the game props. These props will be the interactive components of our scene, and each game requires a different set of props.

We will start with the Wacky Mole game and move on to the Milk Bottle Toss one, when it is complete. For the first game, we will need the following props:

  • Game table: The structure where gameplay will take place
  • Moles: Critters to be whacked
  • Score Board: UI element for presenting the countdown clock and player score
  • Mallet: A whacking device

Wacky Mole props

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