Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Finishing up the battle


Now, you are probably thinking at this point, What about the rest of the battle? Put simply, I leave that up to you.

You are now armed with everything you need to know to be able to complete the rest of the battle scene. You should not just stop there, however, and you should see just how far along you can get.

To complete the battle system, include various states using the following steps:

  1. Destroy enemies with health less than 1.

  2. Loop through the Dragons and let them attack the player; rough her up a bit.

  3. Update the player's health bar to display the correct HP.

  4. Check whether the battle is complete and, accordingly, either transition back to the Player Move state or set the BattleReady state variable to false to transition to the Battle Result state.

  5. Display a UI element to summarize the battle results and grant the user some reward, perhaps with some gold, after the battle has completed.

  6. Transition back to the map when the battle is over.

  7. Update the description text to tell...