Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Building your shop


Once you have decided on the types of item to provide in your game, you need to start thinking about how the player can be provided with these items. Do they need to be bought from a shop? Are they found somewhere, and can they be sold later? Or does the player simply throw them away once done with them and move on to the next shiny thing? In some games, the previous item fuse with the new one to highlight a progression.

The next thing that should come to mind once you have settled on some sort of shopping system is how the player will access it. In most RPG games, it is the traditional roadside shop or wandering peddler. The player has to travel to a certain location in order to buy items. In the case of some of the rarer items, they have to travel to a specific shop or a mystic seer guarding the item in order to acquire it.

Laying out the shop's design is fairly easy, simply because it is a shop. You don't have to worry about loads or size; it is just a storefront.

Some...