Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Muting/unmuting audio


Before we proceed, we need to create a Music tag similar to the way we created a Sound tag. Return to the splash scene and select the Music GameObject in the Hierarchy. Create a Music tag and assign it to the Music GameObject, as shown in the following screenshot:

We need to add a few little UI elements to mute and unmute our audio. We'll add two buttons to our Town scene that will turn the sound and music on and off. We're going to use the image on the button to indicate to the player if the sound and music channels are on or off.

Add the following soundUI.png image to the Assets/Sprites/UI folder. Import it under Multiple Sprite Mode and slice it automatically:

Navigate to the Town scene and select the PopUp canvas from the Hierarchy. Add two buttons to the bottom left part of the screen, as shown in the following screenshot:

Name the first button Music and the second button Sound.

Now, create a C# script named MuteUnMute within the Assets/Scripts folder , and replace...