Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Building in-game menu structures


Usually left as an afterthought or slapped on at the end, menu systems are just as important as your game in most aspects. How the user interacts/starts or walks through all the sections of your game leading to the actual gameplay can radically change how the user feels about your game. There's no point in having a world-beating game if the first thing the user sees on starting your game is a roughly drawn or shabby-looking menu system. The best menu systems I've seen are actually seamlessly built into the game mechanics themselves.

The screens

First off, you need to work out the structure of your menu systems in advance; it doesn't need to be detailed, just understand the flow of your game from start to finish and then iterate on that design until it looks impressive and easy to use. The kinds of screens and areas that you need to focus on are covered in the next section.

Splash screens

We discussed splash screens briefly in the previous chapter, but let's go...