Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Extending the editor


Now that we have the basic functionality of our game set up, let's look at some interesting things we can do to make further development easier.

Everyone who uses Unity knows about the editor. It's the core place where you will spend a great deal of time putting your game together. You will spend the rest of your time in your code editor, patching things together, adding values, and working around with what most see as limitations of the editor itself. This, however, is not the case.

The people at Unity realized early that they couldn't do everything, since everyone wanted something different or little tweaks here and there; if they had tried to do everything, nothing would have ever left their doors.

So, from the ground up, Unity was designed to be extensible, and they exposed much of what is needed to build your own editor in effect within Unity itself.

If you browse the Asset Store (https://www.assetstore.unity3d.com/), you will see a lot of assets that take advantage...