Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Distributing to mobile


The three major mobile platforms are iOS, Android, and Windows Phone. Each platform has its strengths and weaknesses in terms of performance, distribution, and marketing.

Before you begin publishing, make sure you have all UI elements scaling correctly at various resolutions. Using a canvas with the anchor and pivot points properly placed helps with this. Android has many more screen resolutions than any other mobile platform and it is impossible for you to test on all resolutions, so making sure everything scales appropriately is essential.

To publish on iOS, you final game must be built on a Mac. To publish on Windows Phone, you final game must be built in Windows 10. To publish on Android, your final game can be built using either a Mac or Windows operating system. So, to build to all three platforms you need both a Windows 10 machine and a Mac with a current OS.

Each of the mobile platforms require you to sign up for their storefront; none of them allow you to do...