Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Handling platform differences


Unity does a lot for developers to abstract us from the many platforms you can deploy to. Most of the common functions, such as memory management, audio, controller inputs, purchasing, and so on, are all implemented with a single generic interface with Unity3D. This means you do not need to write separate code to play an audio file, or draw to the screen for each and every device or platform that you want to support and deploy to. It really is a big time-saver (ask anyone who has written their own engine just how much fun they had doing everything multiple times for each platform).

Unity does a lot, but it doesn't do everything. For the following fringe areas, you will have to do the leg work to get these features implemented:

  • Social integration (Facebook and others)

  • In-app purchasing

  • Alternate physics or networking implementations

The list goes on. In a lot of cases, there are already pre-made assets on the Unity store that have done the hard work to build these...