Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Building your assets


What may seem daunting is actually one of the simplest tasks to perform in Unity because it is just a two-click job.

If you recall in Chapter 2, Building your Project and Character, I said you will create a package that contains all the default folders you can use for any project; so, let's do that.

First, create a new project (just because it's best to start from scratch) and then add in whatever folders, assets, scripts, and other things that you need in your asset package. In this case, just all the folders we will commonly use in any Unity project are shown here:

With that in place, just navigate to Assets | Export Package from the Unity editor menu, and you will be presented with the following window:

Here, you can select all the assets currently in your project that you want bundled up in your own reusable Unity asset package. Once you are happy with your selection, just click on Export.... Then, Unity will simply ask where you want your package to be created:

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