Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Classes


Architecting the core of your game from the beginning is an often-skipped process. Many developers are too eager to build their game and just start placing assets in a scene as they go. This kind of practice is fine for prototypes (mostly, however, even with prototypes, a level of architecture is usually required). When building your actual project, however, without setting up a proper architecture from the beginning, you are heading toward a world of utter mess.

When we say architecture, it doesn't mean that you need to design everything (but it helps). You just need to ensure that you plan what you are going to build before you build it instead of thinking about stuff and checking Google for information on how to do it. Even if you are using some kind of an agile method, you should have a good framework and goal for each step. This will guide you on what should be done and when, not just designing the project on the fly.

MonoDevelop

When you create a new script in Unity, you will...