We have certainly covered a lot in this chapter simply because you were setting up the main structure of the game and covering the basics of importing sprites. We will use both of these features extensively throughout the text.
Until now, we have covered the following topics:
The basics of game design and structure
Creating new projects and scenes
An overview of all the main sprite components (Sprite/Sprite Renderer)
Importing new sprites
Carving up individual sprites from Sprite Sheets
Adding sprites to your game
Basic character movement with arrow keys
Now that we have our character in our game, we can make her movement much more natural by adding animation and adjusting her code accordingly. We will add her animation in the next chapter.