Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Summary


We have certainly covered a lot in this chapter simply because you were setting up the main structure of the game and covering the basics of importing sprites. We will use both of these features extensively throughout the text.

Until now, we have covered the following topics:

  • The basics of game design and structure

  • Creating new projects and scenes

  • An overview of all the main sprite components (Sprite/Sprite Renderer)

  • Importing new sprites

  • Carving up individual sprites from Sprite Sheets

  • Adding sprites to your game

  • Basic character movement with arrow keys

Now that we have our character in our game, we can make her movement much more natural by adding animation and adjusting her code accordingly. We will add her animation in the next chapter.