Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Fundamentals of sprite animation


In this section, we will discuss, in general, the features included in Unity that can be used to create a sprite sheet animation. There are three main features that will be used to create a fully animated sprite character: Animation clips, Animation Controllers, and Animator components.

Animation clips

Animation clips are the heart of the animation system within Unity. All animations are saved with the .anim file extension. The animation Dope Sheet system (as shown in the following screenshot) is very advanced; in fact, it tracks almost every change in the Inspector for sprites, allowing you to animate just about everything. You can even control which sprite from a sprite sheet is used for each frame of the animation:

The preceding screenshot shows a three-frame sprite animation and a modified x position modifier for the middle image, giving a hopping effect to the sprite as it runs.

Tip

Sprites don't have to be picked from the same sprite sheet to be animated...