Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Adding NPCs and a conversation system to our game


Right, after all of that brain input, let's start applying it to our game. In this chapter, we are aiming to add an NPC to our scene that will interact with the player.

Before moving forward, we should also do with a little tidying up of our Scripts folder, since we are generating a lot more content now. To do this, perform the following steps:

  • Under Assets\Scripts, create three new folders: Classes, Messaging, and Navigation.

  • Copy the Entity and Player scripts to the new Classes folder or create them if you haven't already.

  • You may delete all of the files created in this chapter (or place them in an Examples folder) except MessagingManager.cs, MessagingClientBroadcast.cs, and MessagingClientReceiver.cs as we will use those shortly.

  • If you created the Messaging scripts, move the Messaging to the Messaging folder, and likewise, the Navigation scripts to the Navigation folder.

In Chapter 4, The Town View, we added the street, sidewalk, and sky to...