Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Summary


What a marathon! This certainly has been the heaviest chapter so far, but there were a lot of advanced techniques to cover, and to do them justice, they needed a lot of explanation. Building a conversation system for any game needs a lot of planning to ensure you get the features you need for your game.

The lessons you learned in this chapter will set you in good stead for the future features.

We covered the ways to communicate between the GameObjects using events, delegates, and messaging solutions. We also covered working with background tasks and coroutines, serialization and scriptable objects, and constructing our own conversation system.

In the next chapter, we will set up a world map that will allow the player to go places other than the town in which she starts out.