Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

The larger view


Our budding hero is now ready to pack her bags and leave the shelter of her hometown for the wider world. So, we need to widen the scope of what the player can see and build a large map with places of interest to visit.

This usually opens the floodgates for just how big your game will be. Planning can decide whether your game will be a hit or feel just too short.

Maps in RPGs certainly aren't mandatory; several hit games just go from place to place with maybe an animation or cut scene to show movement. However, in the best cases, a map just opens up the scope of the game and gives the player an understanding of the world they are traveling in.

Types of map

When looking at what kind of map or world you are going to choose to connect the dots between places to visit or secret hideaways, there are a few paths you can take. Generally, there are two options, which are as follows:

  • Fixed: In this option, images are usually drawn by an artist and have extensive detail of the world surrounding...