Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Returning to town


Since the town and campsite have their Box Collider 2D components set as triggers, we need to swiftly update our NavigationPrompt script to work with triggers. So, open the NavigationPrompt script and add the following function to it:

void OnTriggerEnter2D(Collider2D col){ 
    if(NavigationManager.CanNavigate(this.tag)){ 
          Debug.Log("attempting to exit via "+ tag); 
        NavigationManager.NavigateTo(this.tag); 
      } 
  }  

The function in the preceding code does exactly the same as the OnCollisionEnter2D function, which we already have, but this will now respond to the colliders that have been set as triggers using the is Trigger flag.

Updating the NavigationManager script

As the player can now venture out of town, we need to update our NavigationManager script with additional places to visit, including our town. We can do this simply by adding additional highlighted routes to our NavigationManager script as follows:

public static...