Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Setting up your battle scene


As you would expect, we need to create a new scene for our battles. You may want to create several scenes for different battle areas or you may want to define one generic scene and randomize the contents of that scene to add variation. Obviously, there are pros and cons to each approach, but ultimately the choice is up to you.

Building the new scene

For now, we will keep things simple and just create a new scene and then configure it as our battle area. If you have not already made the scene called BattleScene in Chapter 2, Building Your Project and Character, do so now.

Make it look pretty with some additional background scene elements. I have added the ForestBackground.png image to the background with an X and Y scale set to 1.5 to better fit the camera, as shown in the following screenshot:

I also imported the ForestForegroundElements.png image in Multiple Sprite mode. I sliced it by hand so that the grass was in one long sprite and the bushes were in two separate...