Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


As we can see, this chapter covered the basics of creating a player profile system in Unity. To briefly summarize the content covered, we:

  • Learnt about user considerations such as how understandings of people began, and how players are defined in games

  • Discussed different ways to engage the player based on progression loops and reward schedules

  • Explored different ways to set up the player information in Unity in order to provide options to the player for basic customization (for example, change the profile image) as well as options for them to edit their information

Other features that you might consider adding to your player's profile page is information related to their current mood, allowing them to set a status, or even social network handles. You can always check out the official Unity documentation that can be found here: http://docs.unity3d.com/Manual/index.html. Whatever you choose to include, make sure that you consider why you are adding it and whether or not your target group...