As we can see, this chapter covered the basics of creating a player profile system in Unity. To briefly summarize the content covered, we:
Learnt about user considerations such as how understandings of people began, and how players are defined in games
Discussed different ways to engage the player based on progression loops and reward schedules
Explored different ways to set up the player information in Unity in order to provide options to the player for basic customization (for example, change the profile image) as well as options for them to edit their information
Other features that you might consider adding to your player's profile page is information related to their current mood, allowing them to set a status, or even social network handles. You can always check out the official Unity documentation that can be found here: http://docs.unity3d.com/Manual/index.html. Whatever you choose to include, make sure that you consider why you are adding it and whether or not your target group...