Book Image

Gamification with Unity 5.x

Book Image

Gamification with Unity 5.x

Overview of this book

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place! This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch. You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
Table of Contents (16 chapters)
Gamification with Unity 5.x
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Finishing the application


We are almost there: now it is time to add the finishing touches and to send our gamified application out there into the wilderness. But before we do just that, there are some things that we need to consider. Some of the main issues that we will cover later in this chapter includes a lack of optimization (graphics, assets, code), failing to test the application enough and diversely, and not having enough time to market it properly. The biggest issue is that a game designer discovers this all too late in the process and, as a result, delays occur, and resources, time, money, and energy are wasted. Here are some things to consider when getting your project ready for publishing. Of course, these can be applied to all levels of the development process.