Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

FAQ


Here are some questions that might be on your mind:

Q) I am struggling with the content presented so far. Am I cut out for programming?

A) Setting up a development environment and getting your head round OOP as a concept is probably the toughest thing you will do in this book. As long as your game is functioning (drawing the background), you are ready to proceed with the next chapter.

Q) All this talk of OOP, classes, and objects is too much and kind of spoiling the whole learning experience.

A) Don't worry. We will keep returning to OOP, classes, and objects constantly. In Chapter 6: Object-Oriented Programming, Classes, and SFML Views, we will really begin to get grip with the whole OOP thing. All you need to understand for now is that SFML has written a whole load of useful classes and we get to use this code by creating usable objects from those classes.

Q) I really don't get this function stuff.

A) It doesn't matter, we will return to it again and will learn about functions more thoroughly. You just need to know that, when a function is called, its code is executed, and when it is done (reaches a return statement), then the program jumps back to the code that called it.