Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Playing the rest of the sounds


Now we will add the rest of the calls to the play function. We deal with each of them individually as locating exactly where they go is key to playing them at the right moment.

Adding sound effects while the player is reloading

Add the highlighted code in three places to play the appropriate reload or reloadFailed sound when the player presses the R key to attempt to reload their gun:

if (state == State::PLAYING) 
{ 
   // Reloading 
   if (event.key.code == Keyboard::R) 
   { 
      if (bulletsSpare >= clipSize) 
      { 
         // Plenty of bullets. Reload. 
         bulletsInClip = clipSize; 
         bulletsSpare -= clipSize;      
         reload.play(); 
      } 
      else if (bulletsSpare > 0) 
      { 
         // Only few bullets left 
         bulletsInClip = bulletsSpare; 
         bulletsSpare = 0;           
         reload.play(); 
      } 
...