Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Coding the main function


Let's rename the HelloSFML.cpp file as Main.cpp. Right-click on the HelloSFML file in the Solution Explorer and select Rename. Change the name to Main.cpp. This will be the file that contains our main function and the code that instantiates the Engine class.

Add the following code to Main.cpp:

#include "stdafx.h" 
#include "Engine.h" 
 
int main() 
{ 
   // Declare an instance of Engine 
   Engine engine; 
 
   // Start the engine VRRrrrrmmm 
   engine.run(); 
 
   // Quit in the usual way when the engine is stopped 
   return 0; 
} 

All we do is add an include directive for the Engine class, declare an instance of Engine, then call its run function. Everything will be handled by the Engine class until the player quits and the execution returns to main and the return 0 statement.

That was easy. Now we can run the game and see the empty background, either fullscreen or split screen, which will eventually...