Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Summary


In this chapter, we introduced the Thomas Was Late game and laid the foundations of understanding, as well as the code structure, for the rest of the project. It is certainly true that there are a lot of files in the Solution Explorer, but as long as we understand the purpose of each we will find the implementation of the rest of the project much more easy going.

In the following chapter, we will learn two more fundamental C++ topics, inheritance and polymorphism. We will also begin to put them to use, building three classes to represent two playable characters.