Beginning C++ Game Programming
Beginning C++ Game Programming
Overview of this book
This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.
We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
Free Chapter
C++, SFML, Visual Studio, and Starting the First Game
Variables, Operators, and Decisions – Animating Sprites
C++ Strings, SFML Time, Player Input, and HUD
Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics
Collisions, Sound, and End Conditions – Making the Game Playable
Object-Oriented Programming, Classes, and SFML Views
C++ References, Sprite Sheets, and Vertex Arrays
Pointers, the Standard Template Library, and Texture Management
Collision Detection, Pickups, and Bullets
Layering Views and Implementing the HUD
Sound Effects, File I/O, and Finishing the Game
Abstraction and Code Management – Making Better Use of OOP
Advanced OOP – Inheritance and Polymorphism
Building Playable Levels and Collision Detection
Sound Spatialization and HUD
Extending SFML Classes, Particle Systems, and Shaders
Before you go...
Customer Reviews