Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Summary


In this chapter we learnt that a variable is a named storage location in memory, in which we can keep values of a specific type. Types include int, float, double, bool, String, and char.

We can declare and initialize all the variables we need, to store the data for our game. Once we have our variables, we can manipulate them using the arithmetic and assignment operators and use them in tests with the logical operators. Used in conjunction with the if and else keywords, we can branch our code dependent upon the current situation in the game.

Using all this new knowledge, we animated some clouds and a bee. In the next chapter we will continue to use these skills to add a Heads Up Display(HUD) and add more input options for the player, as well as representing time visually via a time bar.