Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

FAQ


Q) I can foresee that positioning sprites by their top left corner could sometimes be inconvenient.

A) Fortunately, you can choose what point of a sprite is used as the positioning/origin pixel, just as we did with messageText, using the setOrigin function.

Q) The code is getting rather long and I am struggling to keep track of where everything is.

A) Yes, I agree. In the next chapter we will look at the first of a few ways we can organize our code and make it more readable. We will see this when we learn about writing C++ functions. In addition, we will learn a new way for handling multiple objects/variables of the same type (such as the clouds), when we learn about C++ arrays.