Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Making decisions with switch


We have already seen if, which allows us to make a decision whether to execute a block of code based upon the result of its expression. Sometimes a decision in C++ can be better made in other ways.

When we have to make a decision based on a clear list of possible outcomes, which doesn't involve complex combinations or wide ranges of values, then switch is usually the way to go. We start a switch decision as we can see in the following code:

switch(expression) 
{ 
 
   // More code here 
} 

In the previous example, expression could be an actual expression or just a variable. Then, within the curly braces, we can make decisions based on the result of the expression or the value of the variable. We do this with the case and break keywords:

case x: 
    //code to for x 
    break; 
  
case y: 
    //code for y 
    break; 

You can see in the previous abstract example that, each case states a possible result and each break denotes the end of that case and the point at...