Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

FAQ


Q) You mentioned there were a few types of C++ loop.

A) Yes, take a look at this tutorial and explanation for do…while loops:

http://www.tutorialspoint.com/cplusplus/cpp_do_while_loop.htm

Q) Can I assume I am an expert on arrays?

A) As with many topics in this book there is always more to learn. You know enough about arrays to proceed, but if you're hungry for more take a look at this fuller array tutorial:http://www.cplusplus.com/doc/tutorial/arrays/.

Q) Can I assume I am an expert on functions?

A) As with many topics in this book there is always more to learn. You know enough about functions to proceed but if want to know even more, take a look at this tutorial:http://www.cplusplus.com/doc/tutorial/functions/.